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	<title>ROGERS &#187; vfx</title>
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	<link>http://www.rogers.id.au/blog</link>
	<description>exhibiting some nerve</description>
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		<title>Cameron on dimension&#8230;</title>
		<link>http://www.rogers.id.au/blog/2008/04/17/cameron-on-dimension/</link>
		<comments>http://www.rogers.id.au/blog/2008/04/17/cameron-on-dimension/#comments</comments>
		<pubDate>Wed, 16 Apr 2008 16:41:53 +0000</pubDate>
		<dc:creator>Mr Rogers</dc:creator>
				<category><![CDATA[scribble]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[technology.]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">http://www.rogers.id.au/blog/2008/04/17/cameron-on-dimension/</guid>
		<description><![CDATA[There is a great <a href="http://www.variety.com/VR1117983864.html">interview</a> in Variety with James Cameron and his perspective on 3D films (pun intended). Of course, what he says is quite convincing, and salient. I met him once. He made some convincingly salient points then too. Via <a href="http://daringfireball.net/">Daring Fireball</a>, via <a href="http://johnaugust.com/archives/2008/james-cameron-on-3-d">John August</a>.]]></description>
			<content:encoded><![CDATA[<p>There is a great <a href="http://www.variety.com/VR1117983864.html">interview</a> in Variety with James Cameron and his perspective on 3D films (pun intended). Of course, what he says is quite convincing, and salient. I met him once. He made some convincingly salient points then too. Via <a href="http://daringfireball.net/">Daring Fireball</a>, via <a href="http://johnaugust.com/archives/2008/james-cameron-on-3-d">John&nbsp;August</a>.</p>
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		<title>Lovely</title>
		<link>http://www.rogers.id.au/blog/2008/04/16/lovely/</link>
		<comments>http://www.rogers.id.au/blog/2008/04/16/lovely/#comments</comments>
		<pubDate>Wed, 16 Apr 2008 02:04:51 +0000</pubDate>
		<dc:creator>Mr Rogers</dc:creator>
				<category><![CDATA[optical]]></category>
		<category><![CDATA[scribble]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[technology.]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">http://www.rogers.id.au/blog/2008/04/16/lovely/</guid>
		<description><![CDATA[It is always interesting when you take a diversion from concentrating on "visual effects" and go see what other people are doing with graphics technology. In many ways, the <a href="http://www.siggraph.org/">SIGGRAPH</a> conference is a yearly fix of all things interesting, but you have to stop working to get there, and residing outside of the US doesn't make it any easier. The alternative time-sucking solution, is web surfing.

Sometimes you come across something which really gives you a jolt. The work <a href="http://www.flight404.com/blog/">Robert Hodgin</a> does is clever and beautiful:
<center><object width="400" height="225"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=658158&#38;server=vimeo.com&#38;show_title=1&#38;show_byline=1&#38;show_portrait=0&#38;color=&#38;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=658158&#38;server=vimeo.com&#38;show_title=1&#38;show_byline=1&#38;show_portrait=0&#38;color=&#38;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"></embed></object><p><a href="http://vimeo.com/658158">Solar, with lyrics.</a> from <a href="http://vimeo.com/flight404">flight404</a> on <a href="http://vimeo.com">Vimeo</a>.</p></center>
He uses <a href="http://www.processing.org/">Processing</a>, an open-source programming environment for graphics and audio. See their <a href="http://processing.org/exhibition/">exhibition</a> space for more examples of what can be done. Robert Hodgin has a bit of his stuff on that page too, and great explanations of how the software was used (<a href="http://www.flight404.com/blog/?p=99">Birds/Flocking</a>).

I've become quite interested in <a href="http://en.wikipedia.org/wiki/Procedural_animation">procedural animation</a> of late, and have been wondering what we can do with <a href="http://www.massivesoftware.com/">Massive</a> (and a bit of time) to create some visualisations. We've done a bit of stuff on films using Massive to create things other than crowds (like traffic, pedestrians, etc); so another logical step would be to use it with some input data to drive different aspects of it... hmmm... music clip anyone? With the right input data, I am sure you could make something quite special.]]></description>
			<content:encoded><![CDATA[<p>It is always interesting when you take a diversion from concentrating on &#8220;visual effects&#8221; and go see what other people are doing with graphics technology. In many ways, the <a href="http://www.siggraph.org/"><span class="caps">SIGGRAPH</span></a> conference is a yearly fix of all things interesting, but you have to stop working to get there, and residing outside of the <span class="caps">US</span> doesn&#8217;t make it any easier. The alternative time-sucking solution, is web&nbsp;surfing.</p>
<p>Sometimes you come across something which really gives you a jolt. The work <a href="http://www.flight404.com/blog/">Robert Hodgin</a> does is clever and beautiful:<br />
<object width="400" height="225"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=658158&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=658158&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"></embed></object>
<p><a href="http://vimeo.com/658158">Solar, with lyrics.</a> from <a href="http://vimeo.com/flight404">flight404</a> on&nbsp;<a href="http://vimeo.com">Vimeo</a>.</p>
<p>He uses <a href="http://www.processing.org/">Processing</a>, an open-source programming environment for graphics and audio. See their <a href="http://processing.org/exhibition/">exhibition</a> space for more examples of what can be done. Robert Hodgin has a bit of his stuff on that page too, and great explanations of how the software was used (<a href="http://www.flight404.com/blog/?p=99">Birds/Flocking</a>).</p>
<p>I&#8217;ve become quite interested in <a href="http://en.wikipedia.org/wiki/Procedural_animation">procedural animation</a> of late, and have been wondering what we can do with <a href="http://www.massivesoftware.com/">Massive</a> (and a bit of time) to create some visualisations. We&#8217;ve done a bit of stuff on films using Massive to create things other than crowds (like traffic, pedestrians, etc); so another logical step would be to use it with some input data to drive different aspects of it&#8230; hmmm&#8230; music clip anyone? With the right input data, I am sure you could make something quite&nbsp;special.</p>
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		<title>More RED</title>
		<link>http://www.rogers.id.au/blog/2008/04/15/more-red/</link>
		<comments>http://www.rogers.id.au/blog/2008/04/15/more-red/#comments</comments>
		<pubDate>Mon, 14 Apr 2008 22:07:28 +0000</pubDate>
		<dc:creator>Mr Rogers</dc:creator>
				<category><![CDATA[optical]]></category>
		<category><![CDATA[digital intermediate]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[RED One]]></category>
		<category><![CDATA[technology.]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">http://www.rogers.id.au/blog/2008/04/15/more-red/</guid>
		<description><![CDATA[





RED announced the following new cameras, which I am sure will be dissected and analysed (and changed) over the next year or so. Release in &#8230;]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;">
<div style="text-align: left;"></div>
<p><span style="font-size: 11px;"><a title="RED" href="http://www.red.com/" target="_top"><img style="margin-top:0px; margin-right:5px; margin-bottom:5px; margin-left:5px; padding-top:0px; padding-right:5px; padding-bottom:5px; padding-left:5px;" src="http://www.rogers.id.au/blog/wp-content/uploads/2008/04/200804150740.jpg" alt="200804150740.jpg" width="400" height="255" /></a><br />
</span></div>
<div style="text-align: center;">
<div style="text-align: left;">
<p><span style="font-size: 11px;"><span class="caps">RED</span> announced the following new cameras, which I am sure will be dissected and analysed (and changed) over the next year or so. Release in 2009:</span></div>
<div style="text-align: left;">
<p><span style="font-size: 11px;"><span class="caps">SCARLET</span> - 3k resolution, supposedly under $3000; 2/3 sensor; fixed lens 8x T2.8 zoom. <a href="http://www.red.com/nab/scarlet">http://www.red.com/nab/scarlet</a>. More information <a href="http://redmodz.com/component/content/article/55-nab-2008/84-3k-scarlet" target="_blank">here</a>. And a off the floor video via <a href="http://videomaker.com/community/blogs/videonews/2008/04/1974-red-announces-scarlet-at-nab-2008/">Videomaker</a>:</span></div>
<div style="text-align: left;"></div>
<div style="text-align: center;"><object width="425" height="355" data="http://www.youtube.com/v/1UzN3RuOut4&amp;hl=en" type="application/x-shockwave-flash"><param name="wmode" value="transparent" /><param name="src" value="http://www.youtube.com/v/1UzN3RuOut4&amp;hl=en" /></object></div>
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<p><span style="font-size: 11px;"><span class="caps">EPIC</span> - 5k resolution, ~$30,000; <span class="caps">RED</span> One owners get a 100% trade in; Full S35 sensor. <a href="http://www.red.com/nab/epic">http://www.red.com/nab/epic</a></span></div>
<div style="text-align: left;">
<p><span style="font-size: 11px;">Red Ray - a (blue ray?) based playback system up to 4k. <a href="http://www.red.com/nab/red_ray">http://www.red.com/nab/red_ray</a></span></div>
<div style="text-align: left;">
<p><span style="font-size: 11px;">Oh yeah, and some <a href="http://www.red.com/lenses" target="_blank">lenses</a>.</span></div>
<div style="text-align: left;"></div>
<div style="text-align: left;"></div>
<div style="text-align: left;">
<p><span style="font-size: 11px;">The full S35 sensor in <span class="caps">EPIC</span> makes sense, especially with all the features that seem to have embraced the <span class="caps">RED</span> camera. The <span class="caps">SCARLET</span> will give Sony/Canon/Panasonic something to think about in that market (and a few other markets). As long as <span class="caps">RED</span> don&#8217;t crash and burn (my mother always warned me about things that seem too good to be true), I wouldn&#8217;t want to have an extensive future investment in telecines or film scanners. I wonder when the digital competitors will get themselves into gear?</span></div>
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		<title>The age of the plenoptic lens, etc.</title>
		<link>http://www.rogers.id.au/blog/2008/04/03/the-age-of-the-plenoptic-lens-etc/</link>
		<comments>http://www.rogers.id.au/blog/2008/04/03/the-age-of-the-plenoptic-lens-etc/#comments</comments>
		<pubDate>Thu, 03 Apr 2008 05:16:25 +0000</pubDate>
		<dc:creator>Mr Rogers</dc:creator>
				<category><![CDATA[desirable]]></category>
		<category><![CDATA[optical]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[musing]]></category>
		<category><![CDATA[photo]]></category>
		<category><![CDATA[technology.]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">http://www.rogers.id.au/blog/2008/04/03/the-age-of-the-plenoptic-lens-etc/</guid>
		<description><![CDATA[May we all see like insects: light fields and plenoptic lenses. There could well be an interesting shift in specialised photography where extracting 3D data &#8230;]]></description>
			<content:encoded><![CDATA[<p>May we all see like insects: light fields and <a href="http://gizmodo.com/gadgets/3d-magic/adobe-tinkering-with-3d-image-manipulation-using-camera-and-software-%5Bupdated-with-video%5D-308659.php">plenoptic lenses</a>. There could well be an interesting shift in specialised photography where extracting 3D data from digital images shot with either special lenses or sensors (and with a lot of post-processing/number crunching) become useful tools for <span class="caps">VFX</span>&nbsp;practitioners.</p>
<p>(Full disclosure: like most people, I&#8217;ve had a <a href="http://en.wikipedia.org/wiki/Lenticular_printing">lenticular</a> fascination since I was a kid. I just didn&#8217;t know what to call&nbsp;it&#8230;)</p>
<p>Now, of the technology, the immediate, demonstrated applications are variable focus (in post); or the ability to move the camera and change perspective within about a 10Â° arc. While this is something readily achievable in a layered composite, the implications of it being readily available and nicely packaged with a bow are quite interesting (see: <a href="http://en.wikipedia.org/wiki/Focus_stacking">focus stacking</a>, <a href="http://www.hoothollow.com/Tip-July%202005%20HeliconFocus.html">helicon focus</a>). And, if (if!) it can be applied to moving images, then there would depth information that you could use to extract layers. That is, you wouldn&#8217;t have to pull a key; you could go without green-screen; rotoscoping would be easy&#8230; oh, the possibilities&#8230; Okay, I&#8217;m getting way ahead of the&nbsp;technology.</p>
<p>But then, beyond the &#8220;3D&#8221; hype, there have been a lot of recent, significant developments in sensor technology, such as the <a href="http://www.news.com/8301-13580_3-9864843-39.html">Panasonic high dynamic range sensor</a>&#8230; and even the <a href="http://www.news.com/8301-13580_3-9856721-39.html"><span class="caps">CIA</span> is hocking its image technology</a>. Yes, the <a href="http://www.news.com/The-secret-behind-the-CIAs-venture-capital-arm/2008-1082_3-5728548.html">Central Intelligence Agency</a>. Insert your conspiracy theories here. How about the <a href="http://www.charmedlabs.com/index.php?option=com_content&amp;task=view&amp;id=111">Gigapan</a> $300 (?)&nbsp;photo-robot&#8230;</p>
<p>While we may wait for <a href="http://www.rogers.id.au/blog/2008/03/13/a-sniff-of-5d-mkii/">a new digital camera</a> in the coming months, we should probably bear in mind that Moore&#8217;s Law can be applied to digital photography and&nbsp;cinematography&#8230;</p>
<p>More reading: <a href="http://www.refocusimaging.com">Refocus Imaging</a>; Max Hodges <a href="http://www.maxhodges.com/2008/02/refocus-imaging-computational-cameras.html">comments</a>; Stephen Shankland <a href="http://www.cnet.com.au/digitalcameras/cameras/0,239036184,339286465,00.htm">article</a>; <a href="http://www.rdmag.com/ShowPR.aspx?PUBCODE=014&amp;ACCT=1400000100&amp;ISSUE=0803&amp;RELTYPE=PHOT&amp;PRODCODE=0000000&amp;PRODLETT=J&amp;CommonCount=0">Photography&nbsp;2.0/R&amp;D</a>&#8230;</p>
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		<title>Pixar&#8217;s pixel people parley&#8230;</title>
		<link>http://www.rogers.id.au/blog/2008/03/28/pixars-pixel-people-parley/</link>
		<comments>http://www.rogers.id.au/blog/2008/03/28/pixars-pixel-people-parley/#comments</comments>
		<pubDate>Fri, 28 Mar 2008 00:53:04 +0000</pubDate>
		<dc:creator>Mr Rogers</dc:creator>
				<category><![CDATA[scribble]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

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		<description><![CDATA[
  


This is a very interesting (100 minute!) panel discussion featuring various computer graphics industry legends (details below), who pretty much have the Bay &#8230;]]></description>
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<p>
This is a very interesting (100 minute!) panel discussion featuring various computer graphics industry legends (details below), who pretty much have the Bay Area and Pixar in common&#8230; anyway, this is not a super-tech, jargon-filled discussion â€“ rather it is more like an oral history of computer&nbsp;graphics.</p>
<blockquote>
<p>  [Recorded May 16, 2005]<br />
  Brad Bird, Writer/Director, The Incredibles, Pixar Animation Studios, Ed Catmull, Co-Founder and President, Pixar Animation Studios, Alvy Ray Smith, Co-Founder of four centers of computer graphics excellence (Altamira, Pixar, Lucasfilm, New York Tech) and a Microsoft Fellow, Andrew Stanton, Writer/ Director, Finding Nemo, Pixar Animation Studios , and Michael Rubin, Moderator, Author of Droidmaker: George Lucas and the Digital&nbsp;Revolution
</p></blockquote>
<p>My first real computer was the Commodore Vic 20. I did have contact with computers before that (mainly Apple <span class="caps">II</span>&#8217;s at friends houses), but I was excited enough to spend a large part of my Saturday mornings in 1982 typingâ€”via hunt-and-peckâ€”small programs from magazines. Mainly they were games and mainly they didn&#8217;t work. &#8220;Syntax Error&#8221; was the bane of my life. When something did work, the computer graphics usually consisted of an &#8220;@&#8221; or a couple or greater-than symbols,or anything else you could find on a keyboard. It did, however, teach me to&nbsp;type.</p>
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