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Tag "vfx"


Kubrick — via Bagelturf — shooting in candlelight using a modified Zeiss f/0.7 lens originally intended for spy satellites. I don’t think I saw the f/0.7, but I am pretty sure the f/1 Zeiss he had modified to mount onto a Mitchell camera was at the Kubrick exhibition in the ACMI (Melbourne) last year. There is an extract from American Cinematographer about it at Visual Memory (they also have a trove of additional Stanley Kubrick archives).

Current fast lenses include the Leica Noctilux-M 50mm f/1, VFX Supervisor Tommy Oshima has one… as do quite a few others… current version is $6k USD new. There is also the discontinued Canon EF 50mm f/1.0.

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Morning KyotoOne of the implications of moving from film capture to digital capture is that images tend to have a different “depth” or “presence”. This is probably because of the way light scatters through layers of emulsion as opposed to the way it hits a cold, hard, digital sensor.

I’m not referring to sensor crop, or any other lens aspect-based change. Rather, this is more about why digital images look “flatter” or resolve distance/light differently than their analogue equivalents. This article is more about lens design, but has little nuggets of information that apply in a this context:

The emulsion layer that holds the light sensitive silver halide grains has a certain thickness and contains up to twenty layers of grains, any one of which can be struck by photons and therefore is part of the latent image. Light rays that strike the surface of the emulsion layer at an oblique angle will travel through the depth of the gelatine layer and will be stopped by some grains in the lower layers. So the angle of incidence is no problem at all. Ideally the film plane should be plane, but film is never flat at the film gate and will bulge. But the depth of the emulsion layer and the depth of field tolerance will offset this state of affairs and optical designers can use this characteristic to compensate the problem of the curvature of field…

…The main characteristics [of a] sensor are the fact that the sensor is flat (plane), constructed as a discrete matrix of pixels and not transparent (has no depth). The flatness of the sensor is bad for the curved nature of the image created by the lens. The opaque nature of the sensor cells implies that the oblique angle of incidence of the light rays striking the sensor surface must be limited. Otherwise only a few photons will be captured. [link]

So to paraphrase: film scatters the light in a gooey, flawed (but nice), analogue sort of way, whereas a sensor is a bit more “clinical”… yes, wild, over-simplification…

An interesting footnote is the Foveon X3 sensor, which is built more like film – red, green and blue all layered on top of each other (other sensors are usually one layer, arranged like a checkerboard). Sigma markets a series of cameras which use this sensor. Supposedly, it gives a more “film-like” look, as well as less noise and a higher dynamic range than other sensors. I can’t tell, from what I have seen online.

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The top stepThere seems to be a lot of concern about the footage coming from the RED One being soft. Discarding focal issues, this is pretty much the same complaint that used to come from photographers of digital RAW stills. The solution is that there doesn’t need to be solution. It is not that the images are soft, it is more that they haven’t been sharpened (digitally, in the camera). It is better that RAW footage is not sharpened before post-processing. Film has grain, which increases perceived sharpness. As digital images are usually low in grain/noise, they don’t carry this “advantage”.

Filters such as unsharp mask are used as a matter of course by stills photographers. And even though there are modern day digital equivalents, the technique originated as an optical process with the Germans in the 1930′s. Basically what they did was to use a negative combined with a soft (contact printed) positive as a mask, which was then used to increase the contrast of edges and details. The advantage was that it did not change the flatter parts of the image. This works well optically for our eyes, which is something Ernst Mach had a lot to say about.

Scanned film also looks soft, especially when you zoom in to 100%. With the proliferation of DI systems, techniques like Super 2k have become a popular way of getting better looking scans from 35mm film. Many scanning houses now offer this service. They scan at 4k, and then downsize to 2k, using a sharpening algorithm along the way (probably using filters such as sinc which tends to sharpen when scaling down). The images look punchier and the file size is relatively small. In addition to the sharpening, the perceived resolution is higher because all the extra detail of the pixels in the 4k image are blended into the pixels of the 2k image (see: sub-pixels). For transfers to video, manufacturers of telecine chains usually refer to sharpening in some sort of euphemistic jargon. It is all the same, of course.

The only problem is that while the sharpening process looks good, it’s absolutely horrible to work with from a visual effects point of view. Sharp spikes and artefacts appear in the grain structure, which are not visible on the run, but make it very hard to get a key or pull RGB channels apart. In these cases there are kinder ways to scale without the sharpening, such as lanczos or guassian. Sharpening has ramifications in post-processing and manipulation.

RAW footage ideally has the least done to it as possible, so you can do what you want with it later. RED Cine offers sharpening as one of the output functions, but basically you will be wanting to do the final sharpening when you are doing the final grade. There are lot of different sharpening functions, so the final “look” should be a consideration when deciding how much and what kind to wind in.

More reading on filters (pdf).

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Last night was the Sydney premiere of Death Defying Acts – a film by Sydney-based director Gillian Armstrong. Although shot in London, all the post-production was completed here (Sydney).

It is unusual for a Director at a premiere to single out crew – especially those in post-production – but we all got mentioned by name in her speech, which was unexpected, but quite touching (I was the visual effects supervisor, effects by Postmodern Sydney). Her point was even though this film was shot in Britain, and despite all the talk of being in the doldrums, the local industry is still alive and productive, and quite capable.

For me, it was one of those surreal experiences, where you are working with someone whose film you studied at college. Except this time, I learnt more.

Other people’s photos from the day [1] [2]

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This was published in the December 2006 issue of Digital Media World, and is a hacked together opinion piece about – oddly enough – the future of visual effects.

There is no denying that visual effects are becoming increasingly realistic and so completely integrated into today’s production processes, that it begs the question – where does production end, and the visual effect begin? The definitions have blurred, and they are getting blurrier. Are visual effects part of a production, or has what we know as the “visual effects process” become the new production pipeline? Visual effects (VFX), or more accurately, digital visual effects, are becoming a ubiquitous process. Depending on your point of view, they are being splintered and absorbed by different areas of the production; or – more likely – we are witnessing the infiltration of digital workflows into all aspects of production. The influence is pervasive. Pre-visualisation, or previz, is now common on commercials and features, with some directors not able to even leave their trailer without whole chunks of vision rendered onto the screen in greyscale (or in some cases full-bodied colour).

Although David Fincher and Bryan Singer are the poster boys of previz, you’d be hard pressed to find a major production that isn’t using it. In commercials, it is endemic (although starting the client/agency/production indecision earlier maybe a double-edged sword). Whichever way you see it, the significant issue is that animation – 3D animation – is being created very early in the production process. Most of this is handed off to on-set crews, and of course, used by the VFX crews as well.  Outside of Hollywood, previz is usually done by a VFX artists – but it is fast becoming it’s own affair – should it be called VFX? It is not just big-budget Hollywood flicks that are getting the digital treatment.

There are plenty examples in lower-budget films. For example, art departments now deal not only in CAD, but also Maya. I’ve participated in the eager swap of models and have seen the benefit of it. Magnificent set designs that would bring a production manager to their knees are worked and re-worked, until the only practical on set-piece is a door frame surrounded by green screens (the production manager will still complain about the green screens).  Even George Lucas has been banging on about lessons to be learned from digital-centric workflows, and the consequential end of the big-budget blockbuster. His point is that the age of the 200 million-dollar bullets-and-blow-up extravaganza is too much of a risk, being unpredictably profitable and in a way, undermined by the rise of digital technology. He says that digital technology should be used to lessen the expense of filmmaking rather than used to bloat the budget.

There are a couple of other factors that are having a resonating effect on digital workflows. Firstly, the risk in digital visual effects is being reduced. There are many mainstream packages available that can do sophisticated effects out of the box. These advances ripple out and influence production – not only in the accessibility of VFX solutions, but also in that the producers, directors and writers are becoming well-versed in how things are done. In fact, they probably have had an adolescent fiddle with digital manipulation on their laptops when nobody is looking. It’s no news that today’s audiences are much more FX saavy than ever before – home PC’s, digital cameras, and perhaps console games are partially the cause – but DVD extras are destroying the magic! The process of watching a film is far from the passive activity it used to be. The audience will actively look for VFX shots, relish them, or deconstruct them. In fact, they will occasionally attribute a shot to digital manipulation, when it has been shot for real.

But the deconstruction and demystification of digital effects has a benefit. Which is the disarming of the scourge of our industry – the practitioners of the “dark arts” of VFX. Maybe you know someone like this: they make whatever they are doing sound so complicated, in a way that is supposed to be completely unfathomable to others, supposedly to make the “conjurer” look infinitely clever. Nobody gets points for making things sound hard. Nor do they get points for bullshitting everyone within earshot. VFX is not hard, and although it relies on logic, you do not need a to write a thesis to create a solution to a shot. That is not to diminish the amazing and intricate work many people do behind the scenes. But I think what makes a great shot are hundreds of tiny, simple problems, all solved, and all presented at the one time. Combined, they are complicated, stripped down they are little harmless pieces: a jigsaw puzzle. It is true in the industry that those that are able to express solutions in a pragmatic way will do well.

Those that are able to do that with an understanding of the production process will do even better.  Where does all this lead? Well, we know that production is becoming increasingly digital. Pervasively so. But as crews are required to understand digital processes, digital practitioners, aka digital artists, are required to understand the production process in return. This isn’t just complimentary back-scratching reciprocation – it is a necessity. If you look at the various parts of the production process that are being “digitised”, the impetuous is for digital artists is to become as integrated into the process as possible. Digital effects are not simply the product of people sitting in front of monitors in dark rooms, and they never were. But now, it’s not a specialised unit feeding shots into the scanner, instead, the entire production process is coming to the party.

Some of the dark room antics will be diminished; some, more likely, will be increased. Case in point: there are five new digital cine cameras due for release (or revealing) into the market next year. The loudest of the bunch are Red, but don’t think that they are the only ones vying for a slice of the action: think ColorSpace, Drake, Silicon Imaging, and maybe Kinetta. You can guarantee that Arri, Thomson, Panavision and Sony, will be preparing for a little competition. If the computer industry is any measure hardware turnover, the camera manufacturers will be rubbing their hands together at the thought of all the upgrades. Additonally, all the rushes from those cameras are streams upon streams of digital data. Terabytes in a day. All of that needs to be logged and “processed”.

Although the pipeline will have parallels with analogue film, it will be different. You could languidly point to desktop publishing and the changes that ensued when it became commonplace, all of those years ago, as an example of how things might change. But I think we have already reached that point: anyone who doesn’t have a copy of After Effects, Final Cut Pro or equivalent please stand up. A more fitting example would be to look at the commercial photography industry. The changes there have been rapid and significant – and as with cinema – there were arguments about film and digital. They are not trivial differences, but digital acquisition has rapidly taken hold as the dominant way of shooting commercial stills. It would be hard to argue any different future for motion pictures. I think that digital processes can strip back some of the bloated aspects of “standard” production. However, digital can also introduce it’s own layers of fat too.

I’m not a starry eyed cheerleader for digital – and still think a piece of film gives you something digital can’t; and then there is the irritating tendency to overtrain on digital frames. But to look at it pragmatically, there is a major shift happening in the way we make films. As George Lucas reckons, this should lead to cheaper more efficiently produced movies, television, and for that matter, commercials.  We can see a clear convergence amongst all parts of the film production process.

More than ever, the concept of digital effects has moved from spaceships and explosions, to the process that determines much of the mise en scène. It is many parts of the traditional production process rolled into one. It is up to VFX artists to embrace production values, and keenly observe the how they develop. It may not be called “visual effects” in the future, but it will be very, very interesting.

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